WAYS TO IMPROVE ATTACKS! HEALER-GIANT-WIZARD/ARCHER COMBO
May 30, 2014 19:33:51 GMT
Dear-Dan likes this
Post by sentoeru on May 30, 2014 19:33:51 GMT
Looking back at some of our war attacks it seems that some attacks are FAILS!! no offense, but having experience in both farming and destroying raids in wars i will talk a bit about my experience of how to exactly attack with which combo and from which areas to start from.
This thread is mainly about war attacks though...
SO! let's start with the Bread and butter combo which we all should start off with for destruction!
Healer-Giant-Wizard Combo. Usually this combo can only max. 2 star after the enemies become around TH9 or developed TH8 as wiz and giants are usually very slow...
depending on which level TH lets just go with 8 (and im currently on 8 aswell) as theres around 200 spaces. most average.
So i usually go with
1 or 2 healers depending on base im attacking
16 giants
4 wall breakers
around 13-15 wizards
and the rest archers (probably around 20ish)
- what we vary here is the archers. where the healers take place of archers. but its most likely 1 healer now...as we need to use more archers to lure out CC troops.
(Don't know if the number add up, but its roughly these numbers. on the wiz and archers.
I definitely need either 3 heal spells, or 2 heal and 1 rage.
Barb king is essential and same as clan castle troops. which usually consist of archers and wiz. (preferably lvl 5+)
SO onto HOW TO ATTACK with this combo. (WAR PURPOSES)
Scouting is essential and i mean it...this is to understand how you are going to attack - from which direction, and make sure you find out the reach of clan castle, so this can ensure you to lure the troops out as successfully as possible.
If they have a hero. Barb king/ arch queen with a Clan castle, it is best to lure them in the corner from which direction you will start your attack.
(I will put out detailed instructions of how to lure in another thread.)
I STRESS this point. Because you will mainly use archers to wipe out heroes and clan castle.
With the troops that are left, they are essential as they can give you extra attacks to clean up after you plant your main attacking forces. or even to backup the giants.
So once you have decided the direction you are going to attack from and plant your giants ( AFTER luring and killing clan castle and heroes)
Plant ALL giants down with wall breakers to help them get through to the defenses. Shortly after i follow up with a heal spell and plant a few wizards and barbarian king to follow up and backup. This is to keep them going and not get killed as you don't want to bring your healers out yet as they may still be air defenses...
Oh and point of direction, i usually attack from the point where it's the hardest. so most defenses in that specific path. Why?
Because your giants and troops should be able to wipe out everthing easily with spells and such if they are all compacted in one section. even with the lot of defenses...if you use spells correctly they should survive and wipe the defenses out.
This just applies generally...but there may be some special cases...where the hardest...will actually kill you. so....just see where you feel most confident in attacking
So once you have got the giants on task, back up with wizards. and healers when air defenses are no longer an issue.
Mainly what i'm trying to stress is from where you have started your attack, plant the rest of your troops FROM that starting point...because having a swarm of troops is more efficient than having a few troops here and there around the map as this will GET them all killed....whereas you can efficiently use your heal spells on all of them at once IF they were together in a swarm.
SO CONCLUSION
PLACE ALLS TROOPS NEAR TOGETHER, YOU DON'T WANT THEM WALKING OFF ON THEIR LONESOME...as they WILL die!
This thread is mainly about war attacks though...
SO! let's start with the Bread and butter combo which we all should start off with for destruction!
Healer-Giant-Wizard Combo. Usually this combo can only max. 2 star after the enemies become around TH9 or developed TH8 as wiz and giants are usually very slow...
depending on which level TH lets just go with 8 (and im currently on 8 aswell) as theres around 200 spaces. most average.
So i usually go with
1 or 2 healers depending on base im attacking
16 giants
4 wall breakers
around 13-15 wizards
and the rest archers (probably around 20ish)
- what we vary here is the archers. where the healers take place of archers. but its most likely 1 healer now...as we need to use more archers to lure out CC troops.
(Don't know if the number add up, but its roughly these numbers. on the wiz and archers.
I definitely need either 3 heal spells, or 2 heal and 1 rage.
Barb king is essential and same as clan castle troops. which usually consist of archers and wiz. (preferably lvl 5+)
SO onto HOW TO ATTACK with this combo. (WAR PURPOSES)
Scouting is essential and i mean it...this is to understand how you are going to attack - from which direction, and make sure you find out the reach of clan castle, so this can ensure you to lure the troops out as successfully as possible.
If they have a hero. Barb king/ arch queen with a Clan castle, it is best to lure them in the corner from which direction you will start your attack.
(I will put out detailed instructions of how to lure in another thread.)
I STRESS this point. Because you will mainly use archers to wipe out heroes and clan castle.
With the troops that are left, they are essential as they can give you extra attacks to clean up after you plant your main attacking forces. or even to backup the giants.
So once you have decided the direction you are going to attack from and plant your giants ( AFTER luring and killing clan castle and heroes)
Plant ALL giants down with wall breakers to help them get through to the defenses. Shortly after i follow up with a heal spell and plant a few wizards and barbarian king to follow up and backup. This is to keep them going and not get killed as you don't want to bring your healers out yet as they may still be air defenses...
Oh and point of direction, i usually attack from the point where it's the hardest. so most defenses in that specific path. Why?
Because your giants and troops should be able to wipe out everthing easily with spells and such if they are all compacted in one section. even with the lot of defenses...if you use spells correctly they should survive and wipe the defenses out.
This just applies generally...but there may be some special cases...where the hardest...will actually kill you. so....just see where you feel most confident in attacking
So once you have got the giants on task, back up with wizards. and healers when air defenses are no longer an issue.
Mainly what i'm trying to stress is from where you have started your attack, plant the rest of your troops FROM that starting point...because having a swarm of troops is more efficient than having a few troops here and there around the map as this will GET them all killed....whereas you can efficiently use your heal spells on all of them at once IF they were together in a swarm.
SO CONCLUSION
PLACE ALLS TROOPS NEAR TOGETHER, YOU DON'T WANT THEM WALKING OFF ON THEIR LONESOME...as they WILL die!