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Post by SinFa. on Jun 1, 2014 19:20:00 GMT
Hello, I've said this in game earlier today, there are re-occurring problems that's been happening again and again in our war battles. This thread aims to address these problems so other players won't make the same mistakes. Problem 1. NOT luring clan castle troops.It's been around ~20 wars now, but unfortunately, a few of us have yet to grasp the importance of this quote: "YOU ARE GOING TO HAVE A BAD TIME IF YOU DON'T LURE THE CLAN CASTLE TROOPS FIRST!" I've COPIED a guide on how to lure CC troops from SuperCell, please read it again and again until you understand it. Read this: thetriads.boards.net/thread/27/guide-lure-king-queen-castleProblem 2. Using goblins in war battles.This is a war raid not farm raid. We are here to get bonus loot for everyone and not the tiny amount of crap in their base - so..no goblins please.Problem 3. Using heal spells on low base HP troops, such as archers.If your troops get killed in one hit, then they don't benefit from heal spells since they die whatever HP they are on - to reap the maximum benefits of heal spells, use it on something that can't be killed in one hit.Problem 4. Attacking from opposite side of THIf you launch your main assault group on the opposite side of where the enemy townhall is located, they'll take more time (and hits) before they reach the townhall. This means you're less likely to get 2 stars, even if you 90% the enemy base - increase chance of attaining more stars by unleashing your troops close to the townhall side.Hopefully, through this thread, everyone will learn from each other's mistake and continue to grow together
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